Game engine toolset development

"Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of...

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Bibliographic Details
Main Author: Wihlidal, Graham
Corporate Author: ebrary, Inc
Format: Electronic eBook
Language:English
Published: Boston, MA : Thomson Course Technology, 2006.
Subjects:
Online Access:An electronic book accessible through the World Wide Web; click to view
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050 1 4 |a QA76.76.C672  |b W545 2006eb 
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100 1 |a Wihlidal, Graham. 
245 1 0 |a Game engine toolset development  |h [electronic resource] /  |c Graham Wihlidal. 
260 |a Boston, MA :  |b Thomson Course Technology,  |c 2006. 
300 |a xviii, 621 p. :  |b ill. 
500 |a Includes "Bonus Web sites chapters on web site"--P. xvi. 
500 |a Includes index. 
520 1 |a "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools." 
533 |a Electronic reproduction.  |b Palo Alto, Calif. :  |c ebrary,  |d 2009.  |n Available via World Wide Web.  |n Access may be limited to ebrary affiliated libraries. 
630 0 0 |a Direct3D. 
630 0 0 |a DirectX. 
650 0 |a C# (Computer program language) 
650 0 |a Computer games  |x Design and construction. 
650 0 |a Computer games  |x Programming. 
650 0 |a Microsoft .NET. 
650 0 |a Three-dimensional display systems  |x Programming. 
650 0 |a Visual programming (Computer science) 
655 7 |a Electronic books.  |2 local 
710 2 |a ebrary, Inc. 
856 4 0 |u http://site.ebrary.com/lib/daystar/Doc?id=10146625  |z An electronic book accessible through the World Wide Web; click to view 
908 |a 170314 
942 0 0 |c EB 
999 |c 76246  |d 76246