Digital play the interaction of technology, culture, and marketing /
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Main Author: | |
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Corporate Author: | |
Other Authors: | , |
Format: | Electronic eBook |
Language: | English |
Published: |
Montréal :
McGill-Queen's University Press,
2005, c2003.
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Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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001 | 0000085078 | ||
005 | 20171002054306.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 021118t20052003quca sb 001 0 eng d | ||
016 | |z 20029057949 | ||
020 | |z 0773525912 (pbk.) | ||
020 | |z 0773525432 (bound) | ||
035 | |a (CaPaEBR)ebr10132843 | ||
035 | |a (OCoLC)560157355 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a HD9993.E452 |b K65 2005eb |
082 | 0 | 4 | |a 338.4/77948 |2 22 |
100 | 1 | |a Kline, Stephen. | |
245 | 1 | 0 | |a Digital play |h [electronic resource] : |b the interaction of technology, culture, and marketing / |c Stephen Kline, Nick Dyer-Witheford and Greig de Peuter. |
260 | |a Montréal : |b McGill-Queen's University Press, |c 2005, c2003. | ||
300 | |a x, 368 p. : |b ill. | ||
504 | |a Includes bibliographical references (p. [331]-355) and index. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2009. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Electronic games industry. | |
650 | 0 | |a Electronic games |x Social aspects. | |
655 | 7 | |a Electronic books. |2 local | |
700 | 1 | |a Dyer-Witheford, Nick, |d 1951- | |
700 | 1 | |a De Peuter, Greig, |d 1974- | |
710 | 2 | |a ebrary, Inc. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10132843 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 74235 |d 74235 |