Ohsawa, Y., & Nishihara, Y. (2012). Innovators' Marketplace: Using Games to Activate and Train Innovators. Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-642-25480-2
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Cita Chicago (17th ed.)
Ohsawa, Yukio, i Yoko Nishihara. Innovators' Marketplace: Using Games to Activate and Train Innovators. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. https://doi.org/10.1007/978-3-642-25480-2.
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Cita MLA (9th ed.)
Ohsawa, Yukio, i Yoko Nishihara. Innovators' Marketplace: Using Games to Activate and Train Innovators. Springer Berlin Heidelberg, 2012. https://doi.org/10.1007/978-3-642-25480-2.
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