Sökresultat - Itō, Mizuko
- Visas 1 - 8 av 8 resultat
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1
Engineering play a cultural history of children's software / av Itō, Mizuko
Publicerad 2009Signum: Laddar…An electronic book accessible through the World Wide Web; click to view
Placering: Laddar…
Elektronisk E-bok -
2
Affinity online : how connection and shared interest fuel learning / av Ito, Mizuko
Publicerad 2019Signum: Laddar…Click to View
Placering: Laddar…
Elektronisk E-bok -
3
Affinity Online : How Connection and Shared Interest Fuel Learning / av Itō, Mizuko
Publicerad 2019Signum: Laddar…Full text available:
Placering: Laddar…
Elektronisk E-bok -
4
Hanging out, messing around, and geeking out kids living and learning with new media /
Publicerad 2009Övriga skapare: “…Itō, Mizuko…”
Signum: Laddar…An electronic book accessible through the World Wide Web; click to view
Placering: Laddar…
Elektronisk E-bok -
5
Living and Learning with New Media : Summary of Findings from the Digital Youth Project /
Publicerad 2009Övriga skapare: “…Itō, Mizuko…”
Signum: Laddar…Full text available:
Placering: Laddar…
Elektronisk E-bok -
6
Hanging Out, Messing Around, and Geeking Out : Kids Living and Learning with New Media /
Publicerad 2010Övriga skapare: “…Itō, Mizuko…”
Signum: Laddar…Full text available:
Placering: Laddar…
Elektronisk E-bok -
7
Personal, portable, pedestrian mobile phones in Japanese life /
Publicerad 2005Övriga skapare: “…Itō, Mizuko…”
Signum: Laddar…An electronic book accessible through the World Wide Web; click to view
Placering: Laddar…
Elektronisk E-bok -
8
Fandom unbound otaku culture in a connected world /
Publicerad 2012Övriga skapare: “…Itō, Mizuko…”
Signum: Laddar…An electronic book accessible through the World Wide Web; click to view
Placering: Laddar…
Elektronisk E-bok
Sökverktyg:
Relaterade ämnen
Social aspects
Digital media
Learning
Mass media and youth
Technology and youth
Apprentissage
Aspect social
Education
Effect of technological innovations on
Internet in education
Medias et jeunesse
Medias numeriques
Online social networks
Social networks
Technologie et jeunesse
Youth
Animated films
Cell phones
Children's software
Civilization
Comic books, strips, etc
Computer-assisted instruction
Computers and children
DIGITAL HUMANITIES & NEW MEDIA/General
Development
Digital media ; Social aspects ; United States
EDUCATION/Digital Media & Learning
Educational equipment & technology, computer-aided learning (CAL)
Entertainment computing
Fans (Persons)