Ohcanbohtosat - Itō, Mizuko
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1
Engineering play a cultural history of children's software / Dahkki Itō, Mizuko
Almmustuhtton 2009Hildobáiki: Láddejuvvo…An electronic book accessible through the World Wide Web; click to view
Sajádat: Láddejuvvo…
Elektrovnnalaš E-girji -
2
Affinity online : how connection and shared interest fuel learning / Dahkki Ito, Mizuko
Almmustuhtton 2019Hildobáiki: Láddejuvvo…Click to View
Sajádat: Láddejuvvo…
Elektrovnnalaš E-girji -
3
Affinity Online : How Connection and Shared Interest Fuel Learning / Dahkki Itō, Mizuko
Almmustuhtton 2019Hildobáiki: Láddejuvvo…Full text available:
Sajádat: Láddejuvvo…
Elektrovnnalaš E-girji -
4
Hanging out, messing around, and geeking out kids living and learning with new media /
Almmustuhtton 2009Eará dahkkit: “…Itō, Mizuko…”
Hildobáiki: Láddejuvvo…An electronic book accessible through the World Wide Web; click to view
Sajádat: Láddejuvvo…
Elektrovnnalaš E-girji -
5
Living and Learning with New Media : Summary of Findings from the Digital Youth Project /
Almmustuhtton 2009Eará dahkkit: “…Itō, Mizuko…”
Hildobáiki: Láddejuvvo…Full text available:
Sajádat: Láddejuvvo…
Elektrovnnalaš E-girji -
6
Hanging Out, Messing Around, and Geeking Out : Kids Living and Learning with New Media /
Almmustuhtton 2010Eará dahkkit: “…Itō, Mizuko…”
Hildobáiki: Láddejuvvo…Full text available:
Sajádat: Láddejuvvo…
Elektrovnnalaš E-girji -
7
Personal, portable, pedestrian mobile phones in Japanese life /
Almmustuhtton 2005Eará dahkkit: “…Itō, Mizuko…”
Hildobáiki: Láddejuvvo…An electronic book accessible through the World Wide Web; click to view
Sajádat: Láddejuvvo…
Elektrovnnalaš E-girji -
8
Fandom unbound otaku culture in a connected world /
Almmustuhtton 2012Eará dahkkit: “…Itō, Mizuko…”
Hildobáiki: Láddejuvvo…An electronic book accessible through the World Wide Web; click to view
Sajádat: Láddejuvvo…
Elektrovnnalaš E-girji
Ohcanreaiddut:
Laktáseaddji fáttát
Social aspects
Digital media
Learning
Mass media and youth
Technology and youth
Apprentissage
Aspect social
Education
Effect of technological innovations on
Internet in education
Medias et jeunesse
Medias numeriques
Online social networks
Social networks
Technologie et jeunesse
Youth
Animated films
Cell phones
Children's software
Civilization
Comic books, strips, etc
Computer-assisted instruction
Computers and children
DIGITAL HUMANITIES & NEW MEDIA/General
Development
Digital media ; Social aspects ; United States
EDUCATION/Digital Media & Learning
Educational equipment & technology, computer-aided learning (CAL)
Entertainment computing
Fans (Persons)