Resultados de procura - Itō, Mizuko
- Mostrando 1 - 8 Resultados de 8
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1
Engineering play a cultural history of children's software / por Itō, Mizuko
Publicado 2009Número de Clasificación: Cargando...An electronic book accessible through the World Wide Web; click to view
Situado: Cargando...
Electrónico eBook -
2
Affinity online : how connection and shared interest fuel learning / por Ito, Mizuko
Publicado 2019Número de Clasificación: Cargando...Click to View
Situado: Cargando...
Electrónico eBook -
3
Affinity Online : How Connection and Shared Interest Fuel Learning / por Itō, Mizuko
Publicado 2019Número de Clasificación: Cargando...Full text available:
Situado: Cargando...
Electrónico eBook -
4
Hanging out, messing around, and geeking out kids living and learning with new media /
Publicado 2009Outros autores: “...Itō, Mizuko...”
Número de Clasificación: Cargando...An electronic book accessible through the World Wide Web; click to view
Situado: Cargando...
Electrónico eBook -
5
Living and Learning with New Media : Summary of Findings from the Digital Youth Project /
Publicado 2009Outros autores: “...Itō, Mizuko...”
Número de Clasificación: Cargando...Full text available:
Situado: Cargando...
Electrónico eBook -
6
Hanging Out, Messing Around, and Geeking Out : Kids Living and Learning with New Media /
Publicado 2010Outros autores: “...Itō, Mizuko...”
Número de Clasificación: Cargando...Full text available:
Situado: Cargando...
Electrónico eBook -
7
Personal, portable, pedestrian mobile phones in Japanese life /
Publicado 2005Outros autores: “...Itō, Mizuko...”
Número de Clasificación: Cargando...An electronic book accessible through the World Wide Web; click to view
Situado: Cargando...
Electrónico eBook -
8
Fandom unbound otaku culture in a connected world /
Publicado 2012Outros autores: “...Itō, Mizuko...”
Número de Clasificación: Cargando...An electronic book accessible through the World Wide Web; click to view
Situado: Cargando...
Electrónico eBook
Ferramentas de procura:
Materias Relacionadas
Social aspects
Digital media
Learning
Mass media and youth
Technology and youth
Apprentissage
Aspect social
Education
Effect of technological innovations on
Internet in education
Medias et jeunesse
Medias numeriques
Online social networks
Social networks
Technologie et jeunesse
Youth
Animated films
Cell phones
Children's software
Civilization
Comic books, strips, etc
Computer-assisted instruction
Computers and children
DIGITAL HUMANITIES & NEW MEDIA/General
Development
Digital media ; Social aspects ; United States
EDUCATION/Digital Media & Learning
Educational equipment & technology, computer-aided learning (CAL)
Entertainment computing
Fans (Persons)