Bilaketaren emaitzak - Itō, Mizuko
- Erakusten 1 - 8 emaitzak -- 8
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1
Engineering play a cultural history of children's software / nork Itō, Mizuko
Argitaratua 2009Sailkapena: Lanean...An electronic book accessible through the World Wide Web; click to view
Kokapena: Lanean...
Baliabide elektronikoa eBook -
2
Affinity online : how connection and shared interest fuel learning / nork Ito, Mizuko
Argitaratua 2019Sailkapena: Lanean...Click to View
Kokapena: Lanean...
Baliabide elektronikoa eBook -
3
Affinity Online : How Connection and Shared Interest Fuel Learning / nork Itō, Mizuko
Argitaratua 2019Sailkapena: Lanean...Full text available:
Kokapena: Lanean...
Baliabide elektronikoa eBook -
4
Hanging out, messing around, and geeking out kids living and learning with new media /
Argitaratua 2009Beste egile batzuk: “...Itō, Mizuko...”
Sailkapena: Lanean...An electronic book accessible through the World Wide Web; click to view
Kokapena: Lanean...
Baliabide elektronikoa eBook -
5
Living and Learning with New Media : Summary of Findings from the Digital Youth Project /
Argitaratua 2009Beste egile batzuk: “...Itō, Mizuko...”
Sailkapena: Lanean...Full text available:
Kokapena: Lanean...
Baliabide elektronikoa eBook -
6
Hanging Out, Messing Around, and Geeking Out : Kids Living and Learning with New Media /
Argitaratua 2010Beste egile batzuk: “...Itō, Mizuko...”
Sailkapena: Lanean...Full text available:
Kokapena: Lanean...
Baliabide elektronikoa eBook -
7
Personal, portable, pedestrian mobile phones in Japanese life /
Argitaratua 2005Beste egile batzuk: “...Itō, Mizuko...”
Sailkapena: Lanean...An electronic book accessible through the World Wide Web; click to view
Kokapena: Lanean...
Baliabide elektronikoa eBook -
8
Fandom unbound otaku culture in a connected world /
Argitaratua 2012Beste egile batzuk: “...Itō, Mizuko...”
Sailkapena: Lanean...An electronic book accessible through the World Wide Web; click to view
Kokapena: Lanean...
Baliabide elektronikoa eBook
Bilaketa egiteko lanabesak:
Antzeko gaiak
Social aspects
Digital media
Learning
Mass media and youth
Technology and youth
Apprentissage
Aspect social
Education
Effect of technological innovations on
Internet in education
Medias et jeunesse
Medias numeriques
Online social networks
Social networks
Technologie et jeunesse
Youth
Animated films
Cell phones
Children's software
Civilization
Comic books, strips, etc
Computer-assisted instruction
Computers and children
DIGITAL HUMANITIES & NEW MEDIA/General
Development
Digital media ; Social aspects ; United States
EDUCATION/Digital Media & Learning
Educational equipment & technology, computer-aided learning (CAL)
Entertainment computing
Fans (Persons)