Suggested Topics within your search.
Suggested Topics within your search.
- Computer games
- Design
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1
Linux Game Programming
Published 2001An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
2
Game scripting mastery
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
3
Game programming for teens
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
4
Game development with ActionScript
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
5
Game programming with Python, Lua, and Ruby
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
6
MUD game programming
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
7
Macromedia Flash MX 2004 game programming
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
8
AI techniques for game programmers
Published 2002An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
9
Gender inclusive game design expanding the market /
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
10
Programming believable characters for computer games
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
11
Focus on creating MOD for quake III arena
Published 2002An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
12
Beginner's guide to darkBASIC game programming
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13
Beginning game programming
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
14
Game design for teens
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
15
The game asset pipeline
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
16
Real-time cinematography for games
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
17
Beginning illustration and storyboarding for games
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
18
Beginning game graphics
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
19
Game testing all in one
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
20
Retro game programming unleashed for the masses.
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook